Studio
Mixed reality is our core. Craft is how we get there.
Kaleidoscop is a creative technology studio crafting 3D graphics, animation, AR/VR and interactive web experiences. We build our own products, and we take on commissions that put digital into the real world.
AR/VR at the core. Everything it needs around it.
- Our core
Augmented & Virtual Reality
Mobile AR, headsets and installation-scale mixed reality, from first prototype to museum floors and city streets.
- Supporting
3D Graphics
Real-time models, environments and shaders built to live in space.
- Supporting
Animation
2D and 3D characters and motion with personality.
- Supporting
Interactive Web
WebXR, real-time 3D and live-data experiences in any browser.
From the room to the release.
- Step 1
Discover
We start with the place and the people: where the experience lives, who uses it, and what should change for them.
- Step 2
Prototype
Working prototypes on real devices early, so decisions are made in the headset or on the street, not on slides.
- Step 3
Build
Production 3D, animation and engineering, tuned for real-time performance on the target hardware.
- Step 4
Deploy
Installation, app store release or web launch, and support once real people start using it.
Led by a mixed reality researcher.

Llogari Casas is a computer scientist with a PhD in Augmented Reality from Edinburgh Napier University, specialising in mixed reality and artificial intelligence.
He has worked as a lab associate at Disney Research Los Angeles, as a research fellow developing AI-driven characters and generative mixed reality environments, and as principal 3D engineer building spatial tools for visionOS. His work has been presented live at SIGGRAPH Real-Time Live! and published in leading IEEE and ACM venues.
That research is what Kaleidoscop’s products are built on.
Published. Patented. Peer-reviewed.
Selected publications and patents behind the work.
- 2025Adaptive Interaction Paradigm for Mixed Reality GamesACM Games: Research and Practice
- 2025HoloJig: Interactive Spoken Prompt Specified Generative AI EnvironmentsIEEE Computer Graphics and Applications
- 2024Structured Teaching Prompt Articulation for Generative-AI Role Embodiment with Augmented Mirror Video DisplaysACM SIGGRAPH VRCAI
- 2024MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed RealityIEEE VR Workshops
- 2023Intermediated Reality with an AI 3D Printed CharacterACM SIGGRAPH Real-Time Live!
- 2020FaceMagic: Real-time Facial Detail Effects on MobileACM SIGGRAPH Asia Technical Communications
- 2019Intermediated Reality: A Framework for Communication through Tele-PuppetryFrontiers in Robotics and AI
- 2018Multi-reality Games: an Experience across the Entire Reality-Virtuality ContinuumACM SIGGRAPH VRCAI
Awards, grants and support.
- 2024Jóvenes máshumano Award, for LisNavFundación máshumano & Bankinter
- 2023LisNav, Community Solutions for Inclusive MobilityCâmara Municipal de Lisboa & European Commission (UIA)
- 2021Young Computer Researcher AwardSCIE & BBVA Foundation
- 2016–18Marie Skłodowska-Curie ITN FellowshipEuropean Commission, Horizon 2020
Featured by TV3 · datos.gob.es · Diputació de Barcelona · Supported by EU Urban Innovative Actions · EIT · Innovate UK