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GameStage XR
A controller-free XR interaction system where natural body movement becomes the interface. Designed for exhibitions, public installations, museums, and large shared displays.
Designed for Real-World Interaction
GameStage XR combines depth sensing, real-time body tracking, and adaptive interaction logic to deliver intuitive, responsive experiences in public environments.
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Real-Time Body Tracking
Depth sensing and 3D skeletal tracking continuously interpret posture, reach, and movement to understand how each person interacts. -
Body-Centered Interaction Model
Interactions are calculated relative to the user’s own body rather than fixed screen coordinates, making the experience more intuitive and accessible. -
Adaptive Interaction Zones
Interactive areas automatically resize, reposition, and adjust sensitivity in real time to match each visitor’s movement and physical range.
Adaptive by Design
Interaction zones and gesture sensitivity adjust in real time to each visitor’s body, posture, and range of motion.
Truly Controller-Free
People interact naturally using hands, arms, and full-body gestures, with no wearables, handheld devices, or onboarding required.
Built for Public Spaces
Designed for exhibitions, museums, events, and shared installations using a single depth-enabled camera and a large display.
Core Capabilities
Full-Body Gesture Recognition
Tracks hands, arms, torso, and posture to enable natural, controller-free interaction in front of large displays.
Adaptive Interaction Zones
Interaction areas dynamically adjust to each person’s body dimensions, position, and movement.
Instant Per-User Calibration
Each visitor can begin interacting immediately, with no manual setup, wearables, or assisted calibration.
Ultra-Low Latency Response
Sub-10 ms responsiveness delivers fluid, precise interactions that feel immediate and natural.
Deterministic Interaction Logic
Rule-based behavior ensures predictable, transparent, and robust system performance in demanding public environments.
Privacy-First Local Processing
All sensing and interaction processing runs locally, with no video storage, remote transmission, or personal profiling.
Inclusive Interaction by Design
GameStage XR is designed to adapt to a wide range of users, including children, adults, seated participants, and people with reduced mobility, ensuring that interactive experiences remain accessible, intuitive, and welcoming in public environments. By dynamically adjusting interaction zones and gesture sensitivity to each person's body and movement range, the system allows visitors to participate naturally without prior instruction, wearable devices, or physical controllers. The result is an inclusive interaction model where anyone can step in, move freely, and immediately become part of the experience.
Application Areas
Entertainment & Interactive Experiences
Create immersive motion-driven experiences for events, venues, and public installations.
Museums & Cultural Spaces
Enable hands-free storytelling, learning, and audience participation through intuitive body-based interaction.
Brand Activations & Public Engagement
Deliver memorable, high-visibility installations that invite participation and adapt naturally to each visitor.